![]() ![]() In it, you will have the responsibility to deal with your own circle of hell and use the suffering of your sinners to feed your project and expand and create more and more misery ad infinitum. Nvidia GeForce GTX 660 GPU / AMD Radeon HD 7870 GPUĭeveloped by Woodland Games and published by Leonardo Interactive and PlayWay it comes as an interesting twist on the resource manager genre. ![]() Recommended Requirements Operational system ![]() Intel HD 4600 (AMD or NVIDIA or equivalent) Minimum Requirements Operational systemĪMD Phenom II X4 955 / Intel Core i5-750 or equivalent The game is single player and there is no online mode that requires the internet to be connected at all times. The game is nothing heavy and you can play it smoothly on any average PC at the highest settings, no problem. The good part is that, to make it a little easier, the game has subtitles and texts all in Portuguese! Minimum and Recommended Requirements In addition to the management mode, the game also has other game modes, such as Sandbox, so you can play as much as you want, and choose your difficulty and a Scenario mode, where you have some situations predetermined by the game and have to solve the problems that come your way, if you don't have time for a complete match. Now the game starts with the title screen. The game starts with an animation that shows a simple scared little demon ready to go and deliver the resume (it's really "hell" companies that ask for experience from people looking for their first job) to Lucifer and, after analyzing his qualifications, he Okay gives the job and his plans to manage a place where the tortured are there in a good way. You can have the famous 9 circles or create your own chaos, however you see fit! Create the hell of “your dreams” (if you've dreamed of it, better get help). You can treat sinners sent to your “humble” abode with different and charming (or not) sources of suffering – either punishing them for disobedience or just doing it for fun (which you will sometimes do, just for the slut). ![]() You start out with some basic features and buildings, like power plants (yes, they need them in hell too!) and canteens (like in many companies, you have to pretend you care about your workers), making your way through of temples and toilets and ending up with some sophisticated torture contraptions like Iron Maidens and other "fun little things". You take on the role of a manager from hell and are tasked with developing the underworld in a way that would make Lucifer himself drop his jaw. Hell Architect is a game about building and managing your own hell. The difference is that, as said before, in Hell Architect you have to manage one of the cycles of hell and use the tortured souls to get resources to torture them and ensure they don't go to limbo.Ī very new and strange guise for an already known idea that transforms the game from Woodland Games and published by Leonardo Interactive into something new and fun that can consume you a few hours of relaxation and laughter or many hours if you really like the genre you want to be the devil's employee of the month! A deliciously acid sense of humor, that cartoonish violence and even some things that make you say “yuck” can happen in the game, but what to expect from hell, isn't it? Build your cycle in Hell Architect You have a space and you have to guide your “minions” so that they do certain tasks and fulfill certain objectives, whether it's building something, reaching a place, eliminating an obstacle or whatever. The concept is simple and we've seen it in many games, from the Fallout Shelter for mobile and PC, released a few years ago, along with Fallout 4 Hustle Castle, Krusty's Fun House and even Lemmings, from 1991. Anyway, take a known idea and put your creativity on top and we have something new and different.Īnd this is the case with Hell Architect! A game in which you are a demon “trainee” and must manage one of the cycles of hell (a concept from the classic Dante Aligeire literature) and use souls to make everything work well. A simple game of taking down towers with a catapult trades rocks for birds and the slingshot for a slingshot and we have the Angry Birds phenomenon! Take a simple infinity runner and put a pounding system on the screen and we have Flappy Bird. Think about how many games you've seen like this. You take a common concept and it's already a bit old, put a new guise on it, mess with something and, suddenly, something new and interesting appears. Sometimes games come up with some weird ideas that are weirdly fun. ![]()
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